INMOST

Client:

Chucklefish

About the project:

The Polygon Loft ported INMOST to Apple Arcade from PC Steam as a launch title, working with the new Apple Arcade SDKs before they were made available to the public.

We had to coordinate with staff at Apple to integrated the beta SDKs into Unity. As the tooling was not fully developed our team had to write custom scripts to support the building and provisioning process.

As the game was ported to a mobile phone we had to optimise the game, specifically around particle effects, lighting and the loading of new scenes.

Project Details

Technology:

Unity

Java

C#

C++

UE5

UE4

Key Points:

  • Ported to Apple Arcade as a launch title

  • Game optimisation

  • Working with beta Apple Arcade SDKs

  • Writing custom build scripts

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